Graduation Portfolio
Graduation Portfolio
Introduction
This page acts as a contents page which links to all work produced as part of the Graduation Portfolio module. This includes the written assignment, practical animation outcomes, employability materials and the development blog posts. Context is provided in each section of this page, however, more information will be found inside the links.
Assessment Submissions
Reflective Blog – Critical Journal of Creative Practice.
This journal will critically evaluate and reflect on the creative and technical progress across this project. It will explore key elements involved in producing the animation outcomes, beginning with the project rationale to justify the chosen direction and position skill development within the contemporary games, animation and VFX industries. It will then examine the creative and technical progress achieved, drawing attention to significant challenges and critical reflections. Lastly, it will study the learning processes and behaviours employed to secure skill development and ensure the end results reach a high level of professional quality. Collectively, these sections offer critical insight into the project’s evolution and the creative and technical growth achieved because of these efforts.
Blog Link: Bringing Terrax to Life: A Journey Through Contemporary Creative and Technical Animation Practice
Graduate Portfolio - Practical Animation Outcomes
- Terrax Technical Animation Character Rig Breakdown: https://vimeo.com/1134625825
- Terrax Crash Landing Cutscene: https://vimeo.com/1133608609
- Terrax Gameplay Animations and Character Controller: https://vimeo.com/1139831160
Portfolio and Other Employability Materials
- Character Performance Portfolio: https://vimeo.com/1060913638
- Website: Matt Lawson-Hall | Animator
- The portfolio page includes my wider portfolio including a full creature animation reel, technical animation showreel, 2D animation and more.
- C.V.: https://www.mattlawsonhall.com/_files/ugd/13f4d2_a50d7298a5544f66a537a8866f90cc85.pdf
Development Blog Posts
- Career Plan Report
- Preproduction Exploration to Prepare for Career Development in the Graduate Portfolio Module
- Concept Art and Character Design
- Character 3D Modelling - Head
- Character 3D Modelling - Body
- Character Modelling - Retopology
- UV Unwrapping, Texturing and Weapon Development
- Technical Animation - Rigging
- Crash Landing Cutscene
- Character Animation - Gameplay Animation