Graduate Portfolio - Character Animation - Gameplay Animation
Character Animation - Gameplay Animation
03/10/25 - ?????
Intro
Project Management
Research
Custom Character Intro
Indepth course
Combat anims
Character Integration
Gameplay Animations
Idle
04/10/25
Hair, ears, brows, hands and polish.
24fps > 30 fps
Integrated into Engine along with the new Skeletal Mesh
05/10/25
Run
Game Anim Book
Jump
Landing
12/10/25
Added Idle at beginning and tweaked positions
08/11/25
16/11/25
22/11/25
https://fab.com/s/670fc32af05f
Difficulty recording caemras
Treatment
0. Idle at start
1. Walk past ship casually (slow walk)
2. Walk towards first jump (Transition across all jumps)
3. jump up platforms.
4. Jump across gaps
5. Jump up to top platform.
6. Idle to Combat loop on top
Add renders of the cycles (3/4), Side, rear
Tweak some of the shots?
02/12/25
Final Outcome
Also in higher quality on Vimeo : https://vimeo.com/1139831160
Conclusion
References