Graduate Portfolio - Character Animation - Gameplay Animation

 Character Animation - Gameplay Animation

03/10/25 - ?????

Intro


Project Management






Research




Custom Character Intro


Indepth course


Combat anims




Character Integration




















Gameplay Animations

Idle



04/10/25

Hair, ears, brows, hands and polish.
24fps > 30 fps



skinniing tweaks to chest and head/neck/jaw - referenced file



Integrated into Engine along with the new Skeletal Mesh






05/10/25

Run



Blocking

Feet, spine refine

Body Refine - Arms


Polish



08/10/25
Game Anim Book
Jump

Run > Jump and one jump loop for overlap. I'll then have a pure jump loop and a land

10/10/25


Loop




Landing


11/10/25

-















12/10/25





17/10/25





Added Idle at beginning and tweaked positions


Now Walk slow, walk, jog and run for smooth blends.


19/10/25











08/11/25










Jab


09/11/25


14/11/25



wip - finish polishing movement and then do ears, hair, pauldron and kneestraps.

16/11/25


17/11/25










Level Design
22/11/25










223/11/25

https://fab.com/s/670fc32af05f






Difficulty recording caemras 




Treatment

0. Idle at start
1. Walk past ship casually (slow walk)
2. Walk towards first jump (Transition across all jumps)
3. jump up platforms.
4. Jump across gaps
5. Jump up to top platform.
6. Idle to Combat loop on top




Add renders of the cycles (3/4), Side, rear
Tweak some of the shots?

02/12/25





Shininess issue


Final Outcome


Also in higher quality on Vimeo : https://vimeo.com/1139831160

Conclusion


References





Popular Posts