Graduate Portfolio - Crash Landing Cutscene

Crash Landing Cutscene

22/10/25 - ?? ?? ??





Intro

Link to previous post here

Project Management




Do still have combat anims and rec of the gameplay anims. AS well as present.




Overview


Treatment

Camera is facing the character as if we are looking in through the window screen.
  1. Slouching in the captains chair watching a movie eating popcorn.
  2. Alarm goes off (Red light).
  3. Casually presses a button that makes the alert go off. (Doesn't move much).
  4. Continues to eat popcorn watching the movie.
  5. 2 Alerts go off.
  6. Looks slightly concerned, sits up and presses a few buttons and switches. The alerts go off.
  7. Character says "Phew!" and returns to slouching.
  8. 3 alarms go off.
  9. Character startled.
  10. Franticly presses buttons.
  11. Alerts momentarily stop.
  12. Character waits cautiously.
  13. Even more alerts go off and flashing lights.
  14. Character panics and exclaims: "Argh! Why won't it stop?!"
  15. Grabs steering controls and as the spaceship crashes.
  16. Cut to the planet scene with character laid on the floor.
  17. Character gets up and dusts themselves off.
  18. Gameplay begins.

Storyboard




Environment Assemble


22/10/25

 Soma04 spaceship low poly - interior - Download Free 3D model by L_Krajewski (@L_Krajewski) [843361a]







Embedding Char - Scale env to char


Post Colour Correction :


Lights - Mesh Light, Emission, Atmosphere



Chair Rig 


Bit of a pain :


Attaching Char to seat.

Initially didn't work by parenting the COG CTLR as I couldn't animate on top.
Parent the COG group to the chair. Turn off the constraint to the master. But this has broken the link between master and COG.
This felt glitchy so I added a new group in the rig to be attached to.
Tested other rigged files that referenced the rig and its perfect.


Sound Sourced


25/10/25








Animatic



Live Action Reference



Blocking

26/10/25

issue with UV sets for spaceship and walls. Copied uvs over and it worked.
















Blocking

27/10/25


Blocking Plus Development. Needs mopre breakdowns especially with typing. Then I need to get it on 4s.



Blocking Plus

28/10/25


Spline



29/10/25




30/10/25



Using EXR and light balance

Polish on face



Test Render

31/10/25

Ears, hair and final lights still needed. Weird shimmery effect on the skin... Seems to be something with the emissiv.


01/11/25

Hair and Ears


02/11/25


Added the above hdri, slow rotate on it, flashing tv screen using expressions to get the flicker on the intensity, exposure and the emissive screen material.

Done numerous test renders to get he flickering not too intense.


Need to add an establishing shot.




04/11/25

10 hours to render
Comp in premiere with breakdown

https://vimeo.com/1133608609?fl=tl&fe=ec

07/11/25 Feedback :

Add Window - attempt and problems 






Conclusion

Reference List



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