AI's Not-So-Secret Invasion: Disruption in the Screen Industries: Is AI a Catalyst for Change or a Cause for Concern?
AI's Not-So-Secret InvasionDisruption in the Screen Industries: Is AI a Catalyst for Change or a Cause for Concern?
Significant
technological advancements are often met with resistance from society. Just as
we experienced computerphobia in the past, we are now facing ‘AI-phobia’ in
response to the previously inconceivable power of artificial intelligence (AI)
(Chen et al., 2024). The use of AI in the opening title sequence of Secret
Invasion (2023), produced by Method Studios, has sparked controversy amongst
its audience and creative professionals (Thompson, 2023). These anxieties stem
from how AI impacts the screen industries, ranging from job security to
creative integrity, copywrite infringement and intellectual property (IP)
ownership (ScreenCrush, 2023). As we navigate this new frontier, we must
proceed with caution and consider how to ethically harness this creative
potential to better society for all, because "With great power there must
also come — great responsibility" (Lee, 1962, p.11). This study analyses these
concerns surrounding the ethical use of advancing AI technologies in the
development of screen-based products to explore how AI will impact the screen
industries.
Job security is a major concern for creative professionals and the advancement of generative AI poses the threat of creative jobs being replaced and puts their livelihoods in danger (Clarke, 2022). However, Method Studios have stated no creative jobs were replaced in the production of the opening sequence that used a custom AI tool to reprocess original artwork produced by their creative professionals (Giardina, 2023). According to series director Ali Salim (Millman, 2023), the intent behind this method was to conceptualise ‘Skrull Cubism’ through otherworldly imagery that mirrors the shapeshifting Skrull characters, while echoing the series’ themes of uncertainty in distinguishing reality from illusion. This concept reflects societal anxiety surrounding the authenticity of imagery. However, it raises the question whether human artistry could have produced a similar outcome (ScreenCrush, 2023) without the use of AI tools, thereby creating more opportunities for creative individuals that have dedicated their life to mastering artistic abilities (Glazebrook, 2023). This illustrates the ethical dilemma of integrating AI tools into creative pipelines, highlighting the tension between technological advancement, creative expression and job security for creatives, even if their roles are not directly replaced.
Image taken from the opening title sequence Secret Invasion (2023). |
While
technological advancements have streamlined and automated low-skill jobs in
sectors like manufacturing, generative AI now extends this capability to
skilled professions by producing convincing creative imagery once thought
impossible for computers (Zane, 2023). Whittaker et al. (2020) discuss an AI
generated video using free AI tools that produced a lifelike representation of
former President Barack Obama saying things he never actually said. AI Animation
(2025), an online platform embracing AI animation, showcases a range of
high-quality AI generated animations, illustrating AI’s capabilities in
animation. Furthermore, a survey conducted by Hitsuwari et al. (2023), which
found that participants struggled to distinguish between human and AI-generated
haiku poetry. These points highlight how indistinguishable AI generated and
human generated media can be to the average person, even when using commercially
available AI tools. This concern is raised by Heather Antos, group editor of
licencing at IDW publishing, in her discussion with ScreenCrush (2023) where
she argues that if AI generated content is ‘good enough’, studio executives may
be more inclined to reduce their creative workforce. These insights ratify the growing
fear creatives now face as AI is increasingly integrated into production
pipelines, warranting greater consideration of acceptable AI use and the
establishment of support systems to protect creative professionals.
The
animation industry is a multibillion-dollar industry (Sharma, and Juyal, 2023)
with digital animation holding a market share of 23.8% in 2024 (Hazelton, 2024).
Building on the previous argument, both studio executives and stakeholders may
favour generative AI tools over employing creatives to reduce production costs.
This positions studio executives and stakeholders as ‘prosumers’ with these tools
lowering the barrier to entry for creative media production (Gillies, 2017). Noah
Sterling, an animation producer formerly with Marvel Entertainment, in his
discussion with ScreenCrush (2023) confirms that generative AI is being used to
draft preproduction materials, employing creatives only to refine them into
production ready assets. This diminishes a creative’s artistic input and
undermines their expertise. Whilst the allure of improved profit margins is
tempting, the expertise of experienced creative professionals must not be overlooked
if production companies aim to deliver high-quality animation content (Liu, and
Peng, 2021). Therefore, as generative AI continues to advance, stakeholders
must exercise caution so that AI is utilised constructively alongside creatives
to enhance animation content (Ayyappan and Nirmala, 2024). Ultimately, the
success of the screen industries is reliant on achieving a harmony between technological
advancement and human artistry to craft innovative media that resonates with
audiences.
An
analysis of the concept of creativity allows us to better comprehend the value
of human artistry and the limitations of AI. Weir (2024) argues that innovative
outcomes require creative human input for them to hold worth. This is supported
by Liu and Peng (2021, p.3) who state “…the moment the subject consciousness is
vague and the works of art “re-reproduction” lacks the conscious creation,
which is not the work of art.” These compelling arguments emphasise the creator
as the primary driver of creative outcomes and demonstrate their absence will
result in less impactful outcomes. Furthermore, as AI becomes increasingly
integrated into production pipelines, there is the risk of overreliance on
these tools, which could stagnate creativity and limit innovation (Islam and
Greenwood, 2024). Therefore, for AI tools to have a positive impact on outcomes
they must be harnessed by experienced creatives with purposeful creative intent
to achieve valuable outcomes.
Having
established the benefit of human creativity in conjunction with AI, we can now
analyse whether the use of AI in Secret Invasion (2023) embodies
creativity. In an interview with Polygon (2023), series director Ali Salim
expressed that AI was “…explorative and inevitable, and exciting, and
different.” This aligns with Sautoy’s (2020) theories position coding as a
creative artform equivalent to traditional artistic outcomes, highlighting that
programmers intentionally create original outcomes through a distinct creative
workflow. AI is known to produce unsettling imperfections, such as characters
with six fingers (Tabbara, 2023). These imperfections were deliberately
leveraged to achieve an aesthetic that mirrors the show’s themes and the shapeshifting
nature of the ‘Skrull’ characters. This decision was driven by the director’s
artistic vision to achieve a stylistic outcome, rather than being solely
entrusted to AI, thereby validating its role in the creative process.
Image taken from the opening title sequence Secret Invasion (2023). |
This
argument is further supported by considering broader perspectives on the unique
role of human creativity alongside AI tools. Yang (2021) identifies that true
human creativity, which machines cannot replicate, is essential for success in
animation. This supports the Secret Invasion (2023) director’s
decision to employ AI intentionally to achieve a distinct level of charm. Weir
(2024) emphasises that human lightbulb moments are pivotal in steering the
creative processes, which raises the question of whether AI systems can truly
replicate this to produce creative outcomes. This perspective highlights the
director’s realisation of AI’s distinctive qualities and further justifies integrating
AI into this project, which may not have achieved the same effect in a
different project. This highlights that human creativity is at the heart of the
creative process, and without human guidance, the tools we use lose their
purpose and remain powerless.
This
trajectory of thought demonstrates that the combination of human creativity and
advancing AI tools achieves a state of symbiosis between humans and technology that
will achieve the most successful results. Shin et al. (2022) argue that AI cannot
fully replace humans, as human emotion, imagination and judgement play a
crucial role in shaping the outcome. If we align this theory with that of Chen
et al. (2024) who argue that AI tools hold little value when used without intent,
but when thoughtfully applied for a specific purpose to meet defined need, the
results are vastly superior. These findings highlight that human creativity is
vital in the production of meaningful outcomes, however, it can be enhanced
through AI capabilities, which directly correlates to the findings of Hitsuwari
et al. (2023). This establishes humans as the central driving force in
creation, with AI serving as an assistant (Sautoy, 2020) to amplify, rather
than dictate, our workflows.
Recognising
the essential role humans play in utilisation AI tools to produce meaningful
outcomes allows for a more optimistic analysis of future job prospects for
creatives in the screen industries. AI's automation capabilities can eliminate
repetitive, time-consuming tasks for animators, enabling them to focus on the
more creative and artistic aspects of their work (Ayyappan and Nirmala, 2024).
This shift could lead to higher-quality products being created in less time,
allowing studio heads to take on more projects or deliver content faster without
expanding the workforce (Tabbara, 2023). Even if this efficiency led to reduced
cost for animation outcomes, this could make animation media an appealing option
for clients and drive greater demand for the labour (Zane, 2023). This does
challenge the traditional ‘iron triangle’ dilemma of balancing time, cost and
quality (Pollack, Helm and Adler, 2018) for the first time since the common adoption
of computer in animation production workflows. However, AI tools offer
opportunities for enhanced flexibility across all three dimensions, positioning
animation as an increasingly appealing medium and potentially driving greater
demand and positive job growth in the industry.
This
sets the landscape for acknowledging that AI will transform the future of work
through its rapid advancement (Yang, 2021). Rather than reducing workforces, it
is imperative that employers support their creative workforce to embrace and
build skills in new technologies that empower them to create (Zane, 2023). This
effort must be underpinned by education systems that embrace innovation and equip
learners with relevant skills needed to succeed in a rapidly evolving world
(Çelik and Baturay, 2024). Yang (2021) emphasises the importance of promoting
understanding of AI technologies to prepare future workforces and identifies
that most animation courses currently do not foster development of AI knowledge
or skills. The existence of AI tools is undeniable and without proper education
on their optimal use, there is risk of inappropriate application that could
threaten job security and prosperity. Therefore, both education systems and
employers share responsibility to support effective learning and integration of
AI tools, ensuring they drive positive advancement within the screen
industries.
Much
of the fear surrounding AI tools and job security arises from the overreliance
on employers for financial stability (Tabbara, 2023). However, the capabilities
and widespread availability of AI tools could empower individuals to create
successful animation outcomes (Clarke, 2022), driving a potential shift away
from large studio productions (Gillies, 2017) and opening opportunities for
entrepreneurship. The animated film Flow (2024) won an Oscar using the
free software ‘Blender 3D’, triumphing against industry giants like Disney and
DreamWorks, whose budgets were more than twenty times larger (Galuppo, 2025).
This achievement demonstrates that smaller teams can produce innovative,
high-quality content. Therefore, while
AI tools may pose challenges to job security, they also offer possibilities for
creatives to take bold steps in shaping their own futures and establish
financial independence.
Blender3D promotional image (Veldhuizen, 2025) of Oscar award winning animation Flow (2024). |
Concerns
about job security often dominate discussion around the rise of AI, however, copywrite
issues also concern the screen industries as AI tools are increasingly adopted
into production pipelines. A key challenge lies in the ownership of AI-generated
outcomes, as current copyright laws require the creator to be human for
authorship to be attributed (Rabago, 2024). The complexity deepens in scenarios
where outputs feature a blend of human and machine production (Resende and
Lima, 2024). As outlined previously, AI outputs with minimal human involvement often
lack value, however, when harnessed by humans, they can enhance creativity
(Chen et al., 2024). This perspective positions AI as a tool rather than an
author, aligning with Resende and Lima’s (2024) view that copyright should belong
to the human user. However, they stress that AI creations where minimal human
input has been employed may fail to meet copyright requirements. This
introduces new complications and demands the need for greater transparency in
the artistic production process to properly define ownership and copyright.
Generative
AI process used in artwork production, known as diffusion, utilise existing
artwork to produce original outcomes. Many creatives regard this process as
theft (Clarke, 2022) and raises concerns surrounding potential copyright
infringement of creative’s IP. This view is echoed by Heather Antos in her
interview with ScreenCrush (2023), where she argues that creatives should
receive royalties when their artwork is being leveraged by AI tools by others
for commercial gain. Whilst this may appear logical at first glance, it would
destroy the fundamental process of inspiration, where creatives frequently draw
from a variety of references to create something original. AI diffusion
effectively replicates and automates this process. To address this, Lovato et
al. (2024) argues that AI tools should disclose the sources used in their
outputs to provide transparency on copyright infringement. Chen et al. (2024) build
on this idea and argue that whilst the primary responsibility of copyright
violation lies with the creator of generative AI tools, its users also bear
some accountability. These ideas illustrate the complexities of determining
whether an AI-generated outcome infringes on copyright, while universally
emphasising the demand for greater transparency.
Furthermore,
the AI process of diffusion exhibits creative and qualitative limitations in the
artworks it produces. Tabbara (2023) argues that because it relies on existing artwork,
the process is effectively “…collating and finding the average. The best cinema
and television isn’t average.” Whilst diffusion may appear impressive on the
surface, the most innovative outcomes cannot depend on this process. Chen et
al. (2024) highlight that the ‘uncanny valley’ phenomenon may be exacerbated by
diffusion, through the introduction of even subtle imperfections which cause
unease in audiences. Consequently, for AI generated artwork to be fit for
audience consumption, creatives will be required to correct flaws that could
have been avoided in an artistic centric production. This reinforces previously
established concepts that, at least in the short term, creatives job roles
remain indispensable to the production of high-quality outcomes and cannot be
replaced by AI tools.
In
conclusion, this research tackles the challenges posed by the integration of evolving
AI technologies into production pipelines within the screen industries, such as
the AI generated title sequence in Secret Invasion (2023). This divisive
issue has sparked polarised opinions and will likely continue to as it becomes
more prevalent (Zane, 2023). While human creativity remains vital to the
success of animation productions, AI tools have the potential to enhance this
creativity when applied meaningfully (Chen et al., 2024). However, productions
that rely solely on AI as a cost-cutting exercise risk producing lacklustre
outcomes (Ayyappan and Nirmala, 2024), likely leading to diminished profits and
further audience backlash.
Rather
than replacing creative job roles, AI serves as a powerful tool for creation
(Chen et al., 2024) that offers significant creative potential and paves the
way for new opportunities. It could act as a vessel to drive significant change
to challenge societal working norms and foster entrepreneurial bravery (Clarke,
2022; Gillies, 2017). Independent films like Flow (2024) have demonstrated
achievable success with miniscule budgets compared to those of industry giants.
Therefore, the accessibility and capabilities of evolving AI tools could
support smaller teams to achieve similar success. Rejecting the capabilities
that AI technologies bring to the screen industries would be foolish (Liu and
Peng, 2021), however, challenges surrounding copyright transparency must be
resolved for their inclusion to become widely accepted. Ultimately, these
perspectives warrant the need for ethical AI usage, to ensure its power benefits
creatives, employers, employees and audiences alike.
Word
Count: 2716
Reference List
Academic
Sources:
- AI
Animation (2025) The AI Animation Platform. Available at:
https://aianimation.com/ (Accessed: 22nd March 2025).
- Ayyappan, P. and Nirmala, T. (2024) ‘An Analysis of Artificial Intelligence Techniques on Animation in Animated Movie Series’, ShodhKosh: Journal of Visual and Performing Arts, 5(ICITAICT), 19–25, Available at: https://dx.doi.org/10.29121/shodhkosh.v5.iICITAICT.2024.1248
- Business
Matters (2024) ‘The 4 Day Work Week – Could it Be a Win-Win Scenario?, Business
Matters, [Online]. Available at:
https://bmmagazine.co.uk/business/the-4-day-work-week-could-it-be-a-win-win-scenario/
(Accessed: 28th March 2025).
- Çelik,
F. and Baturay, M.H. (2024) ‘Technology and innovation in shaping the future of
education’, Smart learning environments, 11(1), pp. 54–6.
- Chen,
Y., Wang, Y., Yu, T. and Pan, Y. (2024) ‘The effect of AI on animation
production efficiency: an empirical investigation through the network data
envelopment analysis’, Electronics, 13(24), p. 5001. Available at:
https://doi.org/10.3390/electronics13245001 (Accessed: 25 March 2025).
- Chen, Y.-S., Tang, Y.-C. and Chen, C.
(2024) ‘The Ethical Deliberation of Generative AI in Media Applications’, Emerging
media (Online), 2(2), pp. 259–276
- Clarke,
L. (2022) 'When AI can make art – what does it mean for creativity?’, The
Guardian UK Edition, 12th November. Available at:
https://www.theguardian.com/technology/2022/nov/12/when-ai-can-make-art-what-does-it-mean-for-creativity-dall-e-midjourney
(Accessed: 14th March 2024).
- Giardina, C. (2023) ‘‘Secret Invasion’ Opening Using AI Cost “No Artists’ Jobs,” Says Studio That Made It (Exclusive)’, The Hollywood Reporter, 21st June. Available at: https://www.hollywoodreporter.com/tv/tv-news/secret-invasion-ai-opening-1235521299/ (Accessed: 22nd March 2025).
- Gillies, M. (2017) 'AI won’t take your job, prosumers will, Medium, 15th October. Available at: https://medium.com/machine-learning-for-all/ai-wont-take-your-job-prosumers-will-e24151cd2d4e (Accessed: 14th March 2024).
- Glazebrook, L. (2023) ‘Secret Invasion's
AI Opening Credits & Backlash Explained’, Screen Rant, 21st
June. Available at:
https://screenrant.com/secret-invasion-ai-opening-credits-controversy/ (Accessed: 22nd March 2025).
- Hazelton, J. (2024) Why outsourcing
and AI means the US animation sector is facing hefty challenges in 2025, Screen
International. Available at:
https://www.screendaily.com/features/why-outsourcing-and-ai-means-the-us-animation-sector-is-facing-hefty-challenges-in-2025/5199989.article
(Accessed: 30 March 2025).
- Hitsuwari, J., Ueda, Y., Yun, W. and
Nomura, M. (2023) ‘Does human–AI collaboration lead to more creative art?
Aesthetic evaluation of human-made and AI-generated haiku poetry’, Computers
in human behavior, 139, p. 107502.
- Islam, G. and Greenwood, M. (2024)
‘Generative Artificial Intelligence as Hypercommons: Ethics of Authorship and
Ownership’, Journal of business ethics, 192(4), pp. 659–663.
- Lee, S. (1962) Spider-Man!
Amazing Fantasy #15. Marvel Comics.
- Liu, Q. and Peng, H. (2021) ‘Influence
of Artificial Intelligence Technology on Animation Creation’, Journal of
physics. Conference series, 1881(3), p. 32076.
- Lovato, J., Zimmerman, J., Smith, I.,
Dodds, P. and Karson, J. (2024) ‘Foregrounding Artist Opinions: A Survey Study
on Transparency, Ownership, and Fairness in AI Generative Art’.
- Millman, Z. (2023) ‘Yes, Secret
Invasion’s opening credits scene is AI-made — here’s why’, Polygon,
23rd June. Available at:
https://www.polygon.com/23767640/ai-mcu-secret-invasion-opening-credits
(Accessed: 22nd March 2025).
- Pollack, J., Helm, J. and Adler, D. (2018) ‘What is the Iron Triangle, and how has it changed?’, International journal of managing projects in business, 11(2), pp. 527–547.
- Rabago, G. (2024) ‘Can AI Have a Signature: Legal Ownership and Authorship of Creative Materials Involving Artificial Intelligence’, UC Merced undergraduate research journal, 16(2).
- Resende, A.L.S.A. and Lima, É.P.P.S. (2024) Challenges of Copyright Law in the Era of Artificial Intelligence: Authorship and Ownership of Posthumous Musical Works Using the Voice of Deceased Artists', Title of Journal, 15(4), [Online]. Available at: DOI https://doi.org/10.4236/blr.2024.154114
- Sautoy, M. D. (2020) The Creativity Code: How AI is learning to write, paint and think. Fourth Estate paperback edition. Great Britain: Fourth Estate.
- ScreenCrush (2023) Secret
Invasion's ai Art Intro, Explained. 24th June. Available at:
https://www.youtube.com/watch?v=r-C-EBNPUMk (Accessed: 14th March 2024).
- 23. Sharma, H. and Juyal, A. (2023) ‘Future
of Animation with Artificial Intelligence’, ShodhKosh: Journal of Visual and
Performing Arts, 4(2SE), 180–187, Available at:
https://doi.org/10.29121/shodhkosh.v4.i2SE.2023.559
- Shin, D., Hameleers, M., Park, Y.J.,
Kim, J.N., Trielli, D., Diakopoulos, N., Helberger, N., Lewis, S.C., Westlund,
O. and Baumann, S. (2022) ‘Countering Algorithmic Bias and Disinformation and
Effectively Harnessing the Power of AI in Media’, Journalism & mass
communication quarterly, 99(4), pp. 887–907.
- Tabbara, M. (2023) ‘Animation and AI:
useful tool or existential threat?’, Screen International.
- Thompson, D. (2023) ‘MCU Fans Disgusted
by Marvel Studios' New AI-Generated Opening’, The Direct, 21st
June. Available at:
https://thedirect.com/article/mcu-marvel-studios-ai-generated-opening
(Accessed: 22nd March 2025).
- Veldhuizen, B. (2025) Blender Nation. Available at: https://www.blendernation.com/2025/02/16/flow-is-the-splash-screen-for-blender-4-4/ (Accessed: 30 March 2025).
- Weir, K. (2024) ‘The science behind creativity’, American Psychological Association, 30th January. Available at: https://www.apa.org/monitor/2022/04/cover-science-creativity (Accessed: 16 March 2025).
- Whittaker, L., Kietzmann, T.C.,
Kietzmann, J. and Dabirian, A. (2020) ‘"All Around Me Are Synthetic
Faces": The Mad World of AI-Generated Media’, IT professional,
22(5), pp. 90–99.
- Yang, Y. (2021) ‘Application of
Artificial Intelligence Technology in Virtual Reality Animation Aided
Production’, Journal of physics. Conference series, 1744(3), p. 32037.
- Zane, M. (2023) ‘Artificial intelligence
and job security challenges’, Akofena, 3(10).
Artefact Examples:
- Secret Invasion (2023) Marvel Studios. Available at: Disney+ (Accessed: 22nd March 2025).
- Flow (2024) Directed by Gints Zilbalodis [Feature film]. Latvia, France, Belgium: Dream Well Studio, Sacrebleu Productions, Take Five.