Animating a Jump [Locomotion and Mechanics for Animation - Unit 07]

 Animating a Jump

25/10/24



Introduction


Theory Analysis



-Generally a person starts with a run as the anticipation.
- You can get away with some real extremes in the stretch and squasah poses.
- Adding delay to the legs will create overlap and allow it to feel more natural and give it more weight.


- Shows a regular jump from standing and an alternative version that is more loose and cartoony.

- Reference from Eadweard Muybridge showing a great breakdown of a real person jumping using stop motion photography.


- Jumping Reference from the Preston Blair Animation book.

Reference

Animation

Blocking


Refinement






Conclusion


Learning Outcomes

  1. Understand the mechanics of a jump
  2. Animate a jump cycle
  3. Use the "Monty" and "Morpheus" rigs for animation
  4. Apply IK and FK techniques
  5. Create complex jump animations

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