Animating a Jump [Locomotion and Mechanics for Animation - Unit 07]
Animating a Jump
25/10/24
Introduction
Theory Analysis
-Generally a person starts with a run as the anticipation.
- You can get away with some real extremes in the stretch and squasah poses.
- Adding delay to the legs will create overlap and allow it to feel more natural and give it more weight.
- Shows a regular jump from standing and an alternative version that is more loose and cartoony.
- Reference from Eadweard Muybridge showing a great breakdown of a real person jumping using stop motion photography.
- Jumping Reference from the Preston Blair Animation book.
Reference
Animation
Blocking
Refinement
Conclusion
Learning Outcomes
- Understand the mechanics of a jump
- Animate a jump cycle
- Use the "Monty" and "Morpheus" rigs for animation
- Apply IK and FK techniques
- Create complex jump animations
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