Short Dialogue Shot [Character Performance - Unit 07]
Character Performance
15/07/24
Introduction
Continuing the trend of the last animations this shot explores lip synch and dialogue again, however, moves from one word to a short sentence. I’d initially thought this would be a lot more work, however, words are delivered so quickly sometimes that we don’t need a pose for every word but we do need to consider where the action are. The goal in this animation was to explore this idea and gain more practise ahead of starting the assignment.
Now that we had more words the key learnings I explored from this unit was really analysing the dialogue and picking out the words that were emphasised. The goal was to ensure that your poses matched this and you create contrast in the accents so that the emphasised words really stand out. If everything is emphasised then nothing would stand out.
Project Management
Progress is on track following the plan that I set out. The images below show an update of where I am at now.
Audio and Concept
Thumbnails
Scene Setup
Animation
Conclusion
- Thumbnail sketches have been created to plan out the animation sequence. The idea for this animation made it difficult to capture live action reference, therefore the thumbnailing process was considerably more important.
- Proficiency in animating character has been shown through the exploration of the animation production pipeline from thumbnailing to blocking and beyond.
- Whilst the Willy rig hasn't been used a more advanced rig has been used to animate the character's face. This explores an array of nuanced facial expressions and short dialogue to convey an animation sequence.
- Body language has been conveys through the initial passive look around followed by a more confident lean in and delivery of the voice line.
- As mentioned, the full production pipeline has been followed to develop an interesting animation sequence. This is a potential candidate for being developed further into a longer sequence for the assignment.
Learning Outcomes
- Create detailed thumbnail sketches as a planning tool for animating dialogue.
- Demonstrate proficiency in animating characters speaking medium-length lines of dialogue.
- Master the use of the "Willy" rig within Maya, applying its features to animate nuanced mouth movements and expressive facial animations in dialogue sequences.
- Learn to blend technical lip-sync skills with facial expressions and body language animation to create emotionally rich and engaging dialogue scenes.
- Carry out a full dialogue animation project from initial thumbnail sketching to the final animation.
Reference List
- Is anybody there? (no date) Movie Sounds. Available at: https://movie-sounds.org/disney-movie-sound-clips/quotes-with-sound-clips-from-hercules/is-anybody-there (Accessed: 12 January 2025).
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