Dialogue Shot - No Mouth [Character Performance - Unit 05]
Dialogue Shot - No Mouth
24/06/24
Introduction
This next excercise began to explore dialogue. This started with no mouth, the next week moving to very short and then becoming progressively longer. The core concept with this animation was that often body language is more important than lip shapes and therefore should read well without a mouth being present. Other key theory I wanted to explore in this animation were :
- Hard accents over shooting and settling into the pose.
- Soft accenting easing out into the pose without an overshoot.
- Exploring the animation production pipeline of:
- Thinking
- Researching
- Acting out
- Thumbnailing
- Blocking
- Blocking Plus
- Spline
- Animation Passes
- Polish
- Studying the dialogue to find where the most exaggerated poses should be. Opposed to having all the poses exaggerated.
Project Management
Audio and Concept
- Austin Powers - "How Bizzare" : How bizarre. | Quotes with Sound Clips from Austin Powers in Goldmember | Famous Movie Samples (movie-sounds.org)
- Mrs. Doubtfire - "Hello!" : Hello! | Quotes with Sound Clips from Mrs. Doubtfire | Famous Movie Samples (movie-sounds.org)
- Never Ending Story - "But Why" : But why? | Quotes with Sound Clips from The NeverEnding Story (1984) | Famous Movie Samples (movie-sounds.org)
- Never Ending Story - "Oh, Boy!" : Oh, boy! | Quotes with Sound Clips from The NeverEnding Story (1984) | Famous Movie Samples (movie-sounds.org)
I settled on the "But Why!" Audio clip from ‘The Neverending Story’. This was because there was great contrast between the ‘but’ and the ‘why’ with the ‘but’ being low pitched and the ‘why’ being higher pitched and emphasised. I imagined that there would be an anticipation pose on the ‘but’ and an hard accent on the ‘Why’!
Research
I firstly found the video clip from ‘The Neverending Story’ that the audio clip is from. Shown at 2:32. Whilst the voice is exaggerated the posing is not, therefore, I would need to look further to help understand how I wanted to bring this clip to life.
Captured Reference
I now had a good base of research, however, it wasn’t exactly what I wanted in my mind so I moved into acting it out. I started with some photographic reference to capture the key poses, inspired by my research, but created in the way that I wanted.
Neutral Pose :
"But..." Anticipation Pose :
Next I filmed myself acting this out several times to really understand how the animation would pan out.
I particularly liked the take of this that started at the 23 second mark. I’d use this as a good base for my animation.
Rig
Thumbnails
Set Construction
I came across this interesting Asian inspired set that I thought would work well for this animation.
https://sketchfab.com/3d-models/xingfu-restaurant-1ff9da558f954ca595917687bd83de53
This next image shows the positioning of the character in the scene and the setup of the camera.
Animation
30/06/24
I first worked on blocking out the key poses. Here I really wanted to nail the poses before I got too deep into motion.
Conclusion
This was a good exercise particularly with focussing on perfecting posing in the early stages of the animation. If your initial poses are strong you need less polish later to fix any weak poses and that was certainly the case on this animation. It was frustrating losing time due to the crash, however, its episodes like this that you learn from in the long run. Autosave is an easy feature to set up and whilst I felt I didn’t need this it shows that accidents can happen! I feel the strengths of this piece were in the exploration of accents to help make some of these poses pop!
Learning Outcomes :
- Comprehend the principles behind animating dialogue without using a character's mouth.
- Demonstrate the ability to animate a character speaking lines of dialogue by employing body language, gestures, and other non-verbal cues.
- Utilise sound and music to enhance dialogue.
- Develop the ability to plan and visualise dialogue animations through thumbnail sketches.
- Import and synchronise sound files in Maya.
- Explored key body language principles, including hard and soft accents, and used a rig without a face to execute a lip synch animation without a face.
- I’ve used an array of research and my own acting to create a strong base for an animation that explores key poses within body language, gestures and non verbal cues such as the shaking of the head in anticipation to show frustration.
- I’ve explored an array of audio clip options and used these clips to develop my own concept.
- I’ve explored thumbnailing and acting techniques to build a strong foundation for the animation.
- I’ve imported the audio clip into Maya and used this as a base for the animation.
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