Animate a Ball Throw [Locomotion and Mechanics for Animation - Unit 11]
Animate a Ball Throw 01/11/24 Introduction Theory Analysis The above and below images analyse the line of action in animation and what can be achieved in an animation like a ball throw. There are some really exaggerated poses, however, its interesting to see this smooth line of action create lots of smooth, fluid arcs in the animation. It also shows some super exaggerated poses and exaggeration in the 360 degree anticipation as the character springs to create the wind up before throwing the ball. This couldn't be achieved in real life but does create a super exaggerated version of the animation which still remains true to real life, particularly with the amount of force that is involved. The below image captures balance and shows how a character can remain in balance and keep their centre of gravity realistic in a ball throw animation. This is viewed from the front and shows how the limbs are balanced and how the weight sits on one foot at all times. This is shown through the cross